Prepare to Die Again Mod Peculiar Doll

This page contains unmarked spoilers for Dark Souls. You Accept Been Warned!

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Set up to dice a second time

Dark Souls: Prepare to Die Once again is a Game Modern of the original Nintendo Hard title, being one of the first, and most popular, all-encompassing overhauls created for the game. Originally only a simple remix of enemies, the modern has evolved over the years, gradually including a massive amount of revisions, including blaze placement changes, handpicked new enemy placements, new bonfire locations, completely new equipment and items (including some that had been unused of the vanilla game), a brand new fast-travel arrangement, enhancements to the game'southward bosses, some completely new enemy variants, and much more than. Version 8.0 added a full rebalance of the games items and mechanics, along with restoring a big amount of cut dialogue, besides every bit quest chains.

The mod tin be downloaded here, and is compatible with both the Prepare to Dice Edition, and the remaster.

This page is under heavy construction. Help would be appreciated

Examples sectional to the mod:

  • Adaptational Villainy: Thanks to the addition of several unused questlines in 8.0...
    • Iron Tarkus is fought as a super tough enemy replacing the Prowling Demon in the Anor Londo chapel, having plainly survived the trip to the Cathedral...merely to pull a Face–Heel Turn, whilst in the original game, he was killed falling off the rafters by the Painted World guardians.
    • Shiva equally originally intended, turns against the role player if they bring the Chaosblade before him and as a upshot is significantly more Ax-Crazy revealing himself to be an insane madman, resulting in the histrion having to rail him down, and slay him to reclaim the weapon.
  • Anti-Frustration Features: While the new fast-travel system involving the Ferrymen isn't quite equally convenient every bit the Lordvessel in the original game, you can unlock fast travel coffins much sooner than acquiring the Lordvessel, and usually least ane point of each fast travel route is reasonably close to Firelink Shrine or some other fast travel signal that tin can become y'all there. In fact, if you unlock the ferryman bury early in the Catacombs, you can visit Anor Londo and the archway to the Painted World basically the commencement of the game, though with the caveat that yous can only access the painting room in the former and you yet need to acquire the Peculiar Doll from the Northern Asylum to enter the latter.
    • Too, due to the fast travel changes, the DLC content allows you to use the broken pendant to warp dorsum to Darkroot Garden at whatsoever time.
    • Some merchants allow y'all to buy soul items for a slightly larger cost than they're worth when used (they do accept to make a profit, afterward all), but tin can likewise be useful for storing a large amount of souls in your inventory that won't be lost upon death.
  • Badass Regular army: The Black Knights of Gywn make mince meat out of the surviving demons, especially with the players help.
  • Comport a Big Stick: A new variant of Silver Knights heft around a replica of Havel's Dragonstooth, which they swing with reckless abandonment.
  • Flunky Boss: Pinwheel is less of a joke at present, not specially because of his ain capabilities, but because he summons the ever-dreaded wheel skeletons as his minions. Three at a time. Chances are you won't die to Pinwheel himself, but rather getting ripped apart by those damned wheels coming at you from all directions, if y'all're non careful.
  • Obvious Rule Patch: Certain enemies and bosses who could exist parried before cannot be riposted, which makes fighting them more challenging. The main beneficiaries of this change are the Black Knights and Gywn.
    • The Master Key is no longer bachelor as a starting gift, due to how extremely useful it is in the early game, resulting it being picked past basically anybody.
  • Mail-Concluding Boss: If you do his questline, Oscar of Astora will fight you after yous defeat Gywn, complete with special dialogue depending on whether y'all sided with Frampt or Kaathe.
  • Recurring Element:
    • The game retools Blackness Iron Tarkus as a stand in for Jester Thomas, a Memetic Badass summon turned super enemy.
    • The Bed of Anarchy fight has been made into something akin to the Ivory King battle of Nighttime Souls 2, with the player having to rally the remnants of a Great Lord's regular army and accuse into the Anarchy flame with a lance of Knights to fight a keen evil with a strength of it's own.
  • The Remnant: Yous tin stumble upon elements of Gywn's surviving Black Knight Cohort in Lost Izalith, whom y'all can awaken, and have them fight by your side every bit allies against the gauntlet of demons. They can fifty-fifty help you fight the Bed of Anarchy.
  • Spared by the Adaptation: Oscar of Astora survives afterwards handing you the Estus Flask, and he even has his own questline where he volition aid you lot against Sif and fight you, and will fight you lot after y'all defeat Gywn (either seeking to get the Night Lord or finish you from becoming the Night Lord, depending on whether you sided with Frampt or Kaathe respectively).
  • Summon Magic: The phenomenon "Congregation" lets yous summon a semi-transparent ally for a short time in the form of a specific enemy from the area you are in. While you only get four uses, using the spell at the right times can make certain situations much less stressful, at least because your summoned marry will often distract enemies and soak upwards damage, and sometimes, they volition actively do more than damage than you volition.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/DarkSoulsPrepareToDieAgain

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